New Open, Run-Time Terrain Generation Solution
Since March 2012, CAE-owned PRESAGIS promotes its newly developed SEGen Server (SEGen), which is a server-based software solution for low-cost generation of high-fidelity, highly realistic synthetic environments for training and development or prototyping of R&D simulation applications. SEGen allows military and commercial users to construct and load immersive and realistic natural or urban environments into their training or simulation applications at run-time or save it offline to disk, Keith Wakeford, the project’s Field Application Engineer at PRESAGIS said. Significantly, no imagery is stored on disk, thus saving time and cost in application development and delivery.
SEGen provides support for various levels of imagery, raster materials, and 3D models up to 1m resolution. (Photo: Mönch / STN)
New Modular Turret Simulator Revealed
Belgian defence manufacturer and integrator CMI Defence unveiled a new turret simulator for its 90mm Weapon System that is applicable to a wide variety of wheeled and tracked vehicles. Using COTS solutions, the new training and simulation system offers infinitely variable interactive scenarios and advanced post-action review and analysis. Thanks to the modular and open electronic architecture of the company’s Cockerill weapon systems range, the new PC-based and embedded simulation tools can be easily plugged into all of them. CMI Defence’s new training and simulation solutions combine three configurations: static systems, embedded turret simulators and mobile simulation systems. The company worked with SILKAN, a modelling and simulation firm specialising in developing integrated simulation solutions for defence and security.
At Eurosatory 2012, CMI Defence showed its new training and simulation solutions applied to the Cockerill LCTS90 turret hardware. (Photo: Mönch / STN)
San Jose, California-based Quantum3D developed a dismounted infantry training platform named ExpeditionDI. It is the only man-wearable immersive solution, which is currently in use for actual training. It features a correlated motion and input system that enables soldiers to advance through and interact with a virtual environment using their natural instinct and reflex reactions. ExpeditionDI responds to body movement and presents the correct view according to that movement, providing a realistic, active, three-dimensional training experience. The self-contained simulator has been adopted by the US Army for infantry training in 2011.
The anatomy of an ExpeditionDI Warrior presented at the Eurosatory 2012 includes a wearable computer pack, a head motion tracker, an audio headset delivering surround sound and IP radio, a head-mounted OLED display, a load-bearing vest, a weapon subsystem, and a body posture tracker. (Photo: Mönch / STN)
Stefan Nitschke

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